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Taxi Driver - GTA Wiki. For the GTA IV mission, see Roman's Taxi Driver. Not to be confused with Taxi Drivers. Starting a Taxi Driver session in GTA III.
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Taxi Driver is a side mission implemented in Grand Theft Auto III, and has been present in every title ever since except Grand Theft Auto: The Lost and Damned and Grand Theft Auto: The Ballad of Gay Tony. In the Grand Theft Auto III era, the side mission is triggered by entering a taxi and pressing the side mission button.
Peds just randomly hop in when you come at a stop, and hop back out when you stop again (Anywhere at all). Starting the mission lights up the taxi's roof- mounted taxi sign encouraging nearby pedestrians to flag the player's taxi down.
Once a pedestrian enters the vehicle, the destination is displayed on screen and is marked by a blip on the radar and a colored marker at the destination itself. The allotted time given is calculated roughly from the distance to the destination, and an additional 3.
GTA III Era games) is granted upon completing a fare to find another one. If the player runs out of time, exits the vehicle or damages their vehicle too badly, the passenger will flee, ending the mission. Although missing rear doors save disembark/embark time, spending the time detouring to a Pay 'n' Spray en- route can be a valuable restoration investment when the cab becomes difficult to control or before it begins to reject new fares. The player will receive a different medal depending of how many customers are delivered in a row (all the customers delivered before quitting or failing in the mission). A bronze medal will be rewarded for 5 fares (required for 1. An extra tip is also awarded for each 5 fares delivered in a row. The player must get into a taxi and activate the mission via pressing the button for the horn which will then give you the location of a customer.
When the player completes a fare, they will usually receive money based on distance and time, however the passenger may try to leave without paying. In this situation the player must . The player can also purchase the Downtown Cab Co.
The ped, however, will never move from his seat unless the player activates another Taxi Mission, where the new fare will pull the ped out of the backseat and get in. A video of this can be seen here.
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Due to a glitch in the original GTA III, the player can transport people around in any car besides the standard Taxi, or Cabbie. To do this, the player must enter a Taxi cab and hold the sub- mission button.
Keep holding the button and exit the cab. Then enter the car to whichever one the player desires.
Once in the new car release the button and the mission will start. This was fixed in recent i. OS versions. A video of this can be seen here. There's a glitch in some versions of GTA III that renders the missions unplayable, as pressing R3 will not start the side- mission like it's supposed to. Most reports about the glitch are from the PS2 version, and it can also happen on the PS4 version. The cause of the glitch is unknown, but it's possible that using other vehicles via the above glitch might have something to do with it. There's no known fix to this problem, and thus it might make reaching 1.
It happens if the player has crossed the maps boundary (e. It is therefore advised to do this mission very early to avoid this glitch. The ability to jump with the taxi is also inspired by this game as well as possibly the arcade game Taxi Driver. As long as player is driving his taxi with a passenger inside, he'll get $1. The passenger will simply exit the vehicle randomly when the car is stopped or if the player crashes too much.
The ped, however, will never move from his seat unless the player activates another Taxi Mission, where the new fare will pull the ped out of the backseat and get in. Even after passing all the story missions where few gangs are hostile, they sometimes will get in your car as a fare and act like normal peds and won't even try to kill you. If this happens, simply leave the vicinity of the fare and another will spawn. Instead, the game will add some time to the clock which will, presumably, be enough to get to a Pay 'n' Spray, after which the mission resumes. In VCS, aside from the usual pick- up and drop- off missions, occasionally Victor will be required to take fares to more than one destination. On other occasions, he will be required to discreetly follow another vehicle (during which the countdown clock is deactivated). In yet other missions, he will be required to ferry a criminal between robbery jobs, resulting in a wanted level.